Classes

As you start your journey with us at Realms of Adventure, you will have to pick a class. Hopefully you have some idea of what you’d like to play, but if not, don’t worry! If you find you don’t like the class you first picked, you’re able to re-write your character and their class up to your 4th event, at which point you “lock in”. For now, think about what you’d like to do, rather than trying to figure out “what’s best”. 

Do you want your character to be an expert with weapons and combat techniques? Perhaps you desire to hurl spells at foes and master powerful magic incantations? Maybe you’d prefer to be a pacifist healer - or an expert tradesmen. Think of your class as the springboard of your adventure, from which your character will grow into whatever incarnation you wish. Later on, you can multiclass into two or even three different classes - expanding the possibilities such that you could do everything described above and more! Multiclassing is described in greater detail below, but don’t worry about it for now. 

At this point, you should have chosen a Character race and a society to hail from. If you haven’t, please go back to the “Races” chapter of the rulebook and pick one now. Each Race has a list of available classes to choose from, and it is this list that will determine what classes you can start as. The lists look like this…

Classes Available (Click Buttons for more info)

All classes are theoretically available to any race, but many can only be learned in game after extensive training, and some cannot be learned together (a player that has the shaman class cannot learn to be a mage or cleric, and vice versa)

If you’d rather not be defined by the title of “fighter” or “mage” don’t worry. Classes are mechanical categories defined for the purpose of the system, but a mage could just as easily refer to themselves as a sorcerer, wizard or some other title. Just focus on what abilities you’d like to have, and refer to the costs to determine what class is the best for you. Fighters, for instance, have the cheapest weapon skills, but if you’re looking to cast divine spells you’ll need to be a cleric.

  • Every character at RoA starts by selecting a single class for free. However, at some point during your character’s career, you may find that you wish to branch out and acquire skills or abilities that are not available under your current class. The solution to this is multiclassing. 

    During your update, you may spend 15 character points to purchase a second class for your character. With this purchase, you receive all of the benefits that the second class has to offer (higher maximum health, spell casting, more weapons available, etc.) Any skill that appears on both of your class lists will be available to you for the lower of the two costs. Please be aware that this does not work retroactively. If you have a skill that was purchased under your first class and it appears for a lower cost on your newly acquired second class list, you do not get back the difference in costs. 

    Skills that are listed as single purchase skills may still only be purchased by your character one time (not once per class). Skills that are listed as per period or per event are still only usable a number of times equal to the total number of purchases your character has of the skill (again, not per class). If a skill is listed as self-taught under one of your classes, but not the other you may consider it to be a self-taught skill for your character. There are no limitations as to which classes you may choose for your character (within the available choices for your character’s race), but you may not have more than 3 classes (a 3rd class will cost you an additional 15 points). 

    Be creative and use the different classes to further your character towards the ultimate vision you have of what your character is. Feel free to contact staff regarding any questions you have about multiclassing.

  • For an additional $20 fee, you may play an alternative character (Alt). This allows you to play your original character (a “Main”) and the Alt in a single event. The Main Character is defined as the character with the most character points. If your Alt passes your Main in character point total, it becomes your new Main. Your Alt and Main cannot assist one another in any way. They may not teach each other or trade items or goods between one another. In addition, knowledge that one character learned in game cannot be “shared” to the other.

    After each event, if you have paid the Alt fee, both characters receive 4 points for the event, and 4 points for a completed PEL (You do not need to submit two separate PELs.) Service point conversions for character points count for BOTH characters. Buy-ins also count for BOTH Alt and Main. Two separate updates should be sent in for your Main and your Alt. The rules for updating and playing Alts are the same as your Main; they must be submitted by the update period deadline. 

    You may play your alt for any duration over the weekend. You are required to inform the cast in your update when you intend on playing your Alt. For example, Friday Night, Saturday Until Refresh, Refresh to Saturday End, Sunday.

    If your Alt FDs, you may only use the points you’d gain from that death on ANOTHER ALT. If your main character dies, you may add the points gained from Final Death to your Alt’s bank. You may only choose to play an Alt if you have attended at least 4 events with a Main character.

  • Although this step is not always necessary, we felt it should be mentioned here. Once you start playing RoA, you may learn things that change the way you initially thought about your character. Maybe you realize you love fighting and hate casting spells. Maybe you feel you chose your skills unwisely. Maybe you hate wearing tons of makeup as a Kelonian. Don’t worry! You can rewrite your character in whole or in part at any time prior to your 4th event and not be penalized with any lost points. We only ask that if the change is significant you make it known to staff. If you keep your race and class and just want to change skills, it makes no difference. If, however, you can suddenly cast arcane magic you may wish to explain it. If you change race you will need to redo your character background to reflect it. You cannot start a character as a Human and become an Elf after an event without anyone noticing. Once you make your changes your updated character is locked and cannot be changed again. Likewise if it is your 4th event or later your character is also considered locked. 

    This rewrite period also applies to new characters created following the final death of a previous character. If your character permanently dies, you may make a new one on the spot at the event. Since it is a new character you have the same 4 event leeway to make a new one if the new character does not meet your expectations. 


    NOTE – You may rewrite your character as a multiclassed character if you spend the 15 CP for a second class. You would then calculate CP spent per skill based on the lowest cost between the classes you possess.

Please refer to the RULEBOOK (Google Doc) for information about the following:

  • Advancing Your Character: Spending vs Banking CP, Learning Skills

  • Dropping a class

  • Submitting an Update (Template Here)

  • Service Points: earning, spending, and a description of the tokens (Mhizrak, Viralee, and Negoro)

  • Missed Event points: updating your character, retroactive policy, and returning player incentive.