Bard

Bards are traveling entertainers. Poets, singers, musicians, and tellers of tall tales all fall under this class. Especially nowadays, bards are a welcome sight almost anywhere for the diversion they provide from the drudgery of day-to-day life. Bards are true jacks-of-all-trades having abilities in combat, stealth, knowledge and magic. 

Some bards ply their trade from town to town, whereas others make their living by distracting the crowd so accomplices can snatch the pouches of people in the audience. In any case, bards can be found in adventuring groups everywhere, which find their wide variety of skills to be a valuable commodity. In order to use bardic magic, a character must sing and/or play an instrument, or at the very least carry a physical representation of an instrument in their hand and role-play its use while casting. Like mages, bards cannot wear armor while casting their spells. 

To cast their magic, bards use chords as a mage would use mana or a cleric would use piety. Bards buy chords at a ratio of 3 character points for 2 chords. In order to avoid fractional numbers, this must be purchased in 2 chord increments. If a starting bard does not purchase any chords at all, they will not have any starting spells and would need to learn bardic magic in game. If a starting bard does purchase chords, they will begin with the Light spell and three other random spells from the starting list. 

Bards often compose great (and not so great) ballads singing the praises of heroes and casting scorn on villains. A unique situation exists with bards in that while entertaining they have complete freedom of speech, and it is generally understood throughout most civilizations that there will be no reprisal for this, even if they make a joke at noble’s expense. This is not always adhered to strictly of course, and it should also be noted that this only applies to the bards act, and does not give them license to act inappropriately at will.

Maximum Health – 18

Chords – 2 Chords are gained per 3 character points spent

Skill

1-Handed Blunt

1-Handed Edged

Appraisal

Armor Field Repair

Backstab

Bow

Brawling

Burst of Strength

Courage

Craft: Merchant

Crafting: Armorsmith

Crafting: Blacksmith

Crafting: Brewer/Vintner

Crafting: Carpenter/Woodworker

Crafting: Chef

Crafting: Engineering

Crafting: Trap Crafter

Crafting: Weaponsmith

Critical Backstab

Crossbow

Daze

Decipher Script

Disable

Disarm

Disarm Trap

Escape Artist

Evade Trap

First Aid

Florentine I

Florentine II

Florentine III

Gathering: Farmer

Gathering: Fisher

Gathering: Harvesting

Gathering: Hunter

Gathering: Logger

Gathering: Miner

Gathering: Naturalist

Gathering: Scrounger

Gemology I

Hard Headed

Hard to Kill

Health

Health (11-14)

Health (15-18)

Killing Blow

Literacy

Literacy Other

Lockpicking

Parry

Pierce, Edged

Pierce, Ranged

Poison Tolerance

Polearm/Spear

Shield

Sixth Sense

Small Weapon

Staff

Sweep

Thrown Weapon

Waylay

Cost

5

5

1

4

6 then 3/3

4

7

8

10

2

4

4

4

3

3

4

3

4

4

5

7

10

8

6

6

6

5

6

5

5

7

4

3

4

4

4

4

3

3

4

12

12

1

2

3

2

1

4

3

4

4

3

6

6

6

8

2

3

4

3

5

Prerequisites

None

None

None

None

None

None

None

None

None

None

None

None

None

None

None

None

None

None

4 purchases of Backstab

None

Blunt Weapon, Staff, or Brawling

None

None

None

None

None

None

None

None

Florentine I

Florentine II

None

None

None

None 

None

None

None

None

None

None

None

None

10 Health

14 Health

None

None

Literacy

None

None

Edged Weapon Skill

Ranged Weapon Skill

None

None

None

None

None

None

Staff, Spear, or Polearm

None

None

Self-Taught

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

No

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

No

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

No

No

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Yes

Bardic Magic & Spells

Bardic magic is a highly specialized form of magic. The bard is often looked at as an individual who is the jack of all trades and master of none, and seemingly their magic follows this principle. In a manner that neither mage nor scholar fully understands, bards are able to draw forth magical energy by using music as their focal point. Some bards can produce magical effects by song whereas others utilize instruments or even a mixture of the two. A bard’s ability to channel this magic is expressed in chords. Unlike other spellcasting classes, bards will not necessarily begin the game with any capacity for magic at all, and this is determined by whether or not a starting character has purchased chords. In the event no chords have been purchased, no spells will be known and any magic the bard wishes to learn must be done in-game. In the event the starting character does have chords, they begin with the Light spell and three other random spells from their starting list. A bard’s spells seem to consist of a sampling of different schools and divine energies as well as several potent spells no other class can match. The overall power of their spells is limited, but the diversity of those spells is without question.