
World of Adraveth
Realms of Adventure takes place in a high-fantasy, high-magic setting. As a starting character, you will be someone from Adraveth. Rifts (rents in the fabric of reality) have appeared all over Adraveth, allowing people to journey, flee, or fall into Leathe.
Leathe is an unknown land populated by new monsters and mysteries. The LARP takes place in the small and newly established Twin Kingdoms’ colony of Everhallow. Though you may have heard of Leathe or the colony of Everhallow, your character has not yet been to Leathe. Your first event will be your coming to Everhallow and joining the growing community.
The world of Adraveth is your starting point. As you imagine your character’s identity and story, use the following links to resources.
Our game is set in a town called Everhallow, which is a colony of the Twin Kingdoms. This is a frontier town that was established following the discovery of Rifts, unique portals that lead to a strange new land. To learn more about Everhallow and the Rifts, check out our document here.
While playing, you may hear players referring to the town of New Calendale. Most of Everhallow’s population came from this Twin Kingdoms town, and was the former location that Realms of Adventure took place in.
History and Geography of the Lands of Adraveth: A brief description of some of the towns, cities and places of note in the world of Adraveth. You can use this section as a guideline for the creation of your character background. Of course this section is by no means complete, and countless other villages, towns and places exist in the world that are not described here or shown on the map. Feel free to use your own creativity to craft your character’s history. You can use the places described here or invent your own so long as it fits within the timeline and world rules of Adraveth.
Map of Adraveth: Knowing the lay of the land will help you write your character’s background and understand other places and cultures you may encounter.
Laws of the Land: The laws of Adraveth are as varied as its cultures. The game takes place in a colony governed by the Twin Kingdoms. For simplicity’s sake, we have provided the laws of Everhallow, although they are slightly different in this new colony.
Trade & Commerce: Here you can learn a little bit about the economy of Adraveth and get some good tips on how to make yourself some money in game.
Time: This section gives some insight onto how time is tracked in the Realms, including names for the “moons” (months) and how time is referred to in game.