
Welcome to your Adventure!
Much of this information applies primarily to new LARPers, but experienced players may benefit too.
Before you arrive…
Pre-register
Registration is available online. If you are unable to register ahead of time but want to attend, please contact us. If you let us know you are coming and create a character ahead of time, we can have your packet ready to go at check-in. This also helps us create an engaging experience for your character!
New players are always $20 for their first event. (The standard price is $70 up to 2 weeks before the event, then $80 closer to the event or at the door.)
Know where you’re going. The camp address is 328 Wangum Falls Rd, Hawley, PA 18428. Check the camp map for parking areas, player cabins, tavern, and logistics. Check-in is usually at the Tavern.
Read the rules. The Rules page can guide you through the basics and how to read the Rulebook. We have Rules Marshals (expert players) that can help - they will be pointed out during the “game on meeting.” And if someone says a skill call you don’t understand, say “Clarify?” for a quick on-the-spot explanation.
Create your character. Learn more about this on the character creation page, and fill out the form (see below).
Fill out the forms. This technically can be done at the door, but it goes more smoothly if you prepare ahead of time.
Emergency contact form. Identify 1-2 people who agree to be your emergency contact, preferably at least one who is offsite. Cell phones are NOT permitted during game and should be packed away during game hours. You are not required to provide any medical information, but if there is something that might help us keep you safe in an emergency situation, please feel free to fill out this section.
New Player/ Character form. Hopefully you have created your character. If you would like guidance with that process, contact us. When you have completed your character build, copy-paste this form into an email to updates@realmsofadventure.net
Liability waiver. This is required for all players. Note that if you are under age 18 you MUST have a parent or guardian sign for you, so it has to be done before the event. If you forget to do this you CANNOT be allowed to play that weekend. This is a legal requirement and is applied strictly.
What should you bring?
Costuming. This is an absolute necessity for an event. The better everyone outfits themselves the better the game atmosphere will be as a whole. Costuming can be as simple or elaborate as you wish. Since we have been in this hobby for a long time we understand that sometimes costuming can be expensive and difficult to find. There are a multitude of shops on the internet that sell good costuming and range in price from inexpensive to ridiculous. If you wish to go more inexpensive, or are not sure if you will like this hobby and don’t want to invest much yet, thrift stores and garage sales can be excellent resources; you’d be surprised what you might find! Lastly you can always construct a costume by making a simple tabard. A large rectangular piece of fabric with a hole cut out in the center for your head to go through will do nicely. Wear baggy dark colored pants (like sweatpants) and a poet or other loose-fitting shirt without pictures, logos or writing on it. Belt the tabard over your costume and complete it with black or brown boots or if you must black sneakers (white sneakers are heavily frowned upon since they are so obvious). Make certain that whatever your costume it wears well and is comfortable. Make sure the shoes you pick (probably the most difficult aspect of a LARP costume) are comfortable because you will be on your feet a lot.
Comfort Clothing. In addition to your costume, bear in mind you will be outdoors for a good portion of a typical event. Be prepared! Will it be cold? Damp? Rainy? Check the weather forecast link and take appropriate measures. Long underwear or sweats under your costume, a heavy cloak and/or an extra pair of socks can make all the difference of the weekend. If you are unprepared for the weather it might spoil an otherwise great weekend. An extra set of regular clothes is also a good idea for when the event is over and it’s time to go home.
Sleeping Bag and Pillow. Camp Sacajawea has platform tents with sleeping mats, and there is also limited space in 3 separate dormitory-style cabins with spring steel bunk beds. A sleeping bag which is well rated is a minimum. A personal mattress pad or similar comfort item is highly recommended. Other sites we use will be similarly rustic. Most times cabins and buildings are unheated or minimally heated. As with proper clothing for an event, if you freeze all night or are otherwise uncomfortable it might ruin your event.
Food and Drink. RoA does not supply any food or drink. There will be drinks available at the tavern for in-game money and there is usually a hot meal served at minimal cost on Saturday evening. Players can set up tabs at check in so they have no need to carry and potentially lose real world money while playing the game. Any leftover money is refunded at the end of the event at check out. We plan to offer some additional food out of the kitchen for future events. You should still bring plenty of food to keep yourself well fed for the event and not rely on food from the tavern. Events beyond our control can impact the availability of meals. Bring plenty of drink, more than you think you will need! Dehydration can happen quickly and unexpectedly when you are running around and playing all weekend, especially in the cold weather believe it or not! The best choice of beverage is water or something else that will re-hydrate you. Sodas and other caffeinated drinks tend to have the opposite effect. Water is always free and available at the tavern. You will not be charged in game or out of game money for a drink of water for safety reasons. Lastly, alcoholic beverages are STRICTLY FORBIDDEN. You should also not bring any “non-alcoholic” beers as these can cause confusion and ruin in-game interactions if you need to be approached and questioned. As far as food goes, try to use your best judgment on what and how much to bring. A bag of candy bars may seem like a good idea when you are in the supermarket but it probably is not a good choice for the weekend. Food that is quick and easy to prepare and eat is best. Sandwiches, granola bars, fruit, bread and cheeses are good for this. Try to keep your food stowed away in clearly out of game areas and if possible make your food appear in-game. Modern wrappers etc. should be used and disposed of discretely.
Light Sources. Flashlights and other modern devices may NOT be used outside the cabins during the game. A beam of light such as this spoils the whole atmosphere we are trying to create. You may use these after game off or within the confines of your cabin if you must. For in-game areas you may use glowsticks which function as “light spells.” Battery operated Krill® Lamps can be purchased online at www.kriana.com.
Medical/Outdoor Supplies. A first aid kit is always available on-site, but it is never a bad idea to bring your own including Band-Aids, and other supplies. Tylenol, Aspirin or whatever you like to cure headaches, stomachaches and the like is also good to have just in case. If you take any medication regularly remember to bring that too and if you have any serious conditions or allergies please alert staff so we can be aware of it. Lastly bring anything you might need such as bug repellent, sunscreen etc. We will be in a wooded area and precautions are always wise.
Shower/Hygiene Supplies. Showers should be available for use most often when we are using the camp. Soap, shampoo, toothpaste, a toothbrush etc. are a good idea. We will thank you for it. Shower shoes and a towel are also recommended.
Boffer Weapons and Armor. Bring your boffer sword, staff etc. with you to the event; you’d be surprised how often people forget! DO NOT BRING REAL WEAPONS OF ANY TYPE. Leave any knives, pocketknives, axes or any other real weapons at home. If you have them onsite, you may be asked to leave. In effect we have zero tolerance towards real weapons. You should also bring duct tape, spare foam etc. to repair your boffer weapons in case they are damaged during the event. For more info on making boffer weapons click here to view and download our boffer making guide. Also if you have in-game armor, bring that also!
Money. If you have not already registered for the event, bring enough money to cover your at-the-door registration. Please note that we are not able to accept credit/debit cards, but Venmo and PayPal do work. You will not need real-world money for any other reason at the event.
Liability Waiver/Health Information. Bring your completed waiver with you. This is especially important if you are under 18 as your parent/guardian MUST sign for you. The form is available here.
Spell Packets and Prop Bandages. If you are a spell-caster, bring spell packets with you. If you have the First Aid skill, bring prop bandages with you.
Props. Bring these along to dress up your cabin and improve the atmosphere of the game!
Notepad and Pencil. You will meet lots of people and find out lots of things. In case you decide to write it down you should have these items. Bear in mind that in order to utilize these during game hours you should have the Literacy skill.
Donations (if applicable). This is entirely optional, and only applies if you have arranged with us ahead of time. First time players are not expected to donate any items, but if you are interested, contact us. Before each game, we will post a list of requested items that would be helpful for making the game run smoothly, and players have the option to contribute and be rewarded with Service Points. To learn more about service points, please refer to the rulebook.
Once you arrive…
Once you get to the site, park your car in the parking area. Do not park or drive on the grass in any other area. Be sure to park so that others have enough space.
Before you unpack, find a staff member! Check Logistics (near the parking lot), or ask around. Tell staff that you are a new player. They will tell you which cabins are ok to sleep in and any other important info. If you leave the site for any reason, let a staffer know.
Set up your space. Camp Watonka has cabins with closets and bunk beds.
Any out-of-game items should be stored under your bunk, in the closets, or in the bathroom. You can also use red tape to designate a bag as out-of-game. (Examples of OOG items: towel, toothbrush, makeup, medication, keys, any clothes other than your costume, etc.) Under no circumstance is it appropriate for anyone to go through your things in an OOG area without your permission. We advise locking valuable items in your car for peace of mind.
In-game items must remain in in-game areas. (Examples of IG items: coins, gems, item cards, etc.) You may not store IG items in OOG areas if you intend to use them during the event. Think carefully! There are rules that permit in-game “theft” of in-game items. (The only exceptions are for cast shift and alts, when you are not actively playing your character. At that time, items may temporarily be moved to an OOG area until you return to playing your character. This will probably not come up at your first event.)
Check in. This usually starts no earlier than 6 PM. The exact time will be announced on the day of the event. When you go to check in, you must bring any boffer or latex weapons for the safety check (only weapons that pass inspection may be used in-game). If you are wearing armor, bring it and ask about its in-game value. If you pre-registered, you will already be on the list and have your character packet waiting for you. Look through your information and see if anything is wrong, missing, or if you do not understand it. If you did not pre-register, ask for a staffer to help you.
At check-in, you will sign up for a cleaning shift for the end of the event. This is mandatory for all players. Shift sign-up is first-come, first-serve. There are also “cast shifts” – optional for your first event, but mandatory after that. It’s a 2-hour shift that usually involves playing a monster or NPC. There are other options, such as camera duty. If you do a cast shift for your first event, you will get 500 Service Points.
New Player Meeting. All new players should be dressed, in makeup with all weapons and props by 8:00 PM. This will start as soon as all are assembled. This is mandatory for your first 3 events. The meeting will cover basic safety and important information you will need to know for the game. You may also ask questions at the end for any additional clarifications you may need.
The last step is the “Game On Meeting,” where important information is delivered. This is mandatory for all players. Be sure you go on the “New Player Mod” with the appropriate staffer. Once everyone is ready we will announce “GAME ON!” From this point forward you will be in the world of Realms of Adventure, we hope you enjoy your stay!