Choosing Your Fantasy Race!

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Racial and Societal Bonuses

When creating a character at Realms of Adventure, you choose 1 Race, and then decide what Society that Race hails from. This confers 1 Racial bonus and 1 Societal Bonus at character creation. These bonuses are detailed in the racial descriptions below. Any increased health gained from these bonuses applies BEFORE purchasing any additional health.

Human characters (unless specifically stated otherwise) are assumed to have the Societal Bonus associated with their Culture. (i.e. an Andalusian human could not choose the Manasarwati Societal Bonus.) This does NOT mean that your Andalusian human cannot have lived among the Manasarwati, just that the Andalusian culture had the largest effect on their character.

Classic Fantasy Races

Unique Fantasy Folk

Consider the highly intelligent and civilized reptilians known as Agorians. Their culture is a nod to Mayan and Aztec influence.

The Hiveborn are curious and hardworking. These insect-like humanoids vary greatly in appearance, and are highly adaptable to different lifestyles..

The Kelonians are quite cat-like. They are semi-nomadic, often mischievous, and may seem a bit flighty.

The Nikklari superficially resemble birds. They prefer not to be tied down to situations or material goods, and have a diplomatic and peaceful culture.

Humans

Humans are by far the most numerous and prolific race in the world. Their tendency to have several offspring and urge to settle new areas has helped them to become so widespread. Elven scholars theorize that since Humans are among the shortest lived, they possess a sense of their own mortality more keenly than do other races. For this reason they take risks and seek fulfillment where other races may hesitate. The land is dotted with small villages, towns, and even a few large cities inhabited primarily by Humans. Humanity tends to be dependent on close social groupings for mutual protection and trade. Different civilizations complete with systems of government and social customs are found throughout the land. 

Note that when choosing a Human character, if the area/culture the character is from is not otherwise specified, the character will be classified as “Twin Kingdoms Human” for the sake of simplicity. 

Racial Bonuses

Health +2 OR Casting Resource +2